Describe the app. Claude Code, Codex, Gemini, GitHub Copilot or a private local model creates the project, writes the Kotlin and Jetpack Compose code and the unit tests, and the IDE builds the APK and has every failure fixed — you review and decide what reaches Git.
Download free for 28 days Read the guide
Tested with a real agent: "Create an Android tip calculator app…" gave a working app with 6 passing unit tests in about two minutes.
"Create an Android notes app: a list of notes, add and delete a note, with unit tests."
A real Android project: Kotlin, Jetpack Compose (Material 3), Gradle with the wrapper.
Builds the debug APK and runs the unit tests after every change; errors go back to the agent.
Run in emulator or Install on device, then Publish to Google Play for internal or closed testing.
Everything from Binarius AI Code Studio, plus an Android layer that sets itself up.
Accept Google's Android SDK license once; the IDE installs the SDK tools, Gradle and Node.js for you, per user, no admin rights.
Claude Code, Codex, Gemini CLI, GitHub Copilot CLI or your own — you only sign in.
Work offline with a local model (Ollama, installed for you). Your code never leaves the machine.
Done means the APK builds and the tests pass: Kotlin, Java and resource errors are fixed automatically.
Run in emulator: the IDE sets up Google's Android Emulator, starts a virtual phone and opens your app in it.
One click from the IDE: a signed release bundle to internal or closed testing, with version, notes and tester groups.
Plain Gradle Android projects that open in Android Studio too — no lock-in.
Git modes (manual, branch, pull request), admin policy, audit log and chat history per project.
Version 1.0.0 · Java included · 28-day free evaluation, then a license key. By downloading you accept the license terms. Installs next to Binarius AI Code Studio; the two are separate products.
Requirements: 8 GB RAM (16 GB recommended for Gradle builds and local AI), 2 GB disk plus about 1 GB for the Android SDK and 1–2 GB for Gradle caches. Internet for the first setup and first build. The emulator needs hardware virtualization (Windows Hypervisor Platform on Windows, KVM on Linux). Not included: the visual layout editor — use Android Studio for that, on the same project.